So after about 3 hours of hard work, I've come out with a working playable prototype.
Check it out
So we have two players, I was playing as the green guy, and the red guy was the AI that I wrote. While I was playing with it I noticed that I have to tweak the difficulty. Moreover I'm somewhat satisfied with my success however the game still feels empty, it lacks objective, and it just needs more. It does however have a mesmerizing affect on the player. In addition, I think that I should maybe remove the lives constraint and add a timer. Also I will give the player the ability to affect the performance of the other ship and vice versa. I need the player to take more risks and I need my AI to be more aggressive. I can probably solve this by adding in powerups which can have negative or positive impacts on the ships. I currently have all the Asteroids moving at the same speed and that might need to change, the movement is too predictable.
So task list for tomorrow:
Tweak the AI
Add in powerups
Remove lives and add in a timer
Add variable speeds to the Asteroid
Imbue feelings of competition in the player

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