Monday, June 15, 2009

Backstory

I took a break from programming Evolver, partially because I spent hours trying to figure out some programming concepts on the GBA, and I decided to write the complete back story for the game. The day before I had a couple of gripes with how this game was going to come out. I got some feed back from my friends and they asked me if it was going to be a Mario-esque game, I said no. However after writing the back story and getting to know the overall story arc of the game made me realize that I still have a lot to add to the prototype. The gameplay will change from run and jump to "I see an enemy, I have to attack it."

One cool thing I learned today, epic music gets my creative juices flowing. Well it may just be music without any words, I say this because listening to words distract me from the task at hand, I'd much rather listen to the beat of the music and focus on the voice(singular) in my head.

Now im off to bed I got class in the morning, Im learning about the machine architecture and programming for the GBA/DS.

Sunday, June 14, 2009

Evolutor Tech Demo

Today was prototyping day!!! However, its back to the drawing board. I used GameMaker to make the initial tech demo, and it was good stuff. So far I have a basic platformer going. I have collisions, animations (even though I didnt need any) and some basic game concepts such as acceleration, the ability to push objects, and I even have enemies. As I was playing the game I noticed that it wasnt fun, yes there was a lack of anything, but I realized that my game was going to be the everyday platformer. I dont want my game to be the everyday platformer, I want this game to make people search their souls for the meaning of life. Ok well that may be a little too much, but I believe that different is good. They say that the first 10 games you make suck, but I dont think so, this will be amazing.
Here is the link to download the first TechDemo

::Other news::
A friend and I are going to be working on a musical side project for a somewhat big name superstar. Initially we wanted to go with XNA game studio for the ease of use but then we realized that we wanted to make the game portable and making a game for the zune doesnt seem like it will sell. Maybe it would, who knows but I have my eye on iPhone development. I cant wait to say wanna play a cool game? You can play my app for that.

Corney, but I dont care, I love me

Saturday, June 13, 2009

So, Im starting a new game

After months of being at Full Sail, I've decided that I'm going to work on a game by myself. I was rigorously fighting creators block and I came up with a bunch of little ideas. However as a semi perfectionist, I would always find a flaw in a game. For instance, I would think up of a design for a game and wonder if the main game action would be good enough to actually be fun and fulfilling. Seeing that the notion of fun is quite illusive and rare in games today, I'm very careful when I'm thinking up of ideas. The flaw in this way of thinking is that you never know how fun a game will be unless you play it. This is where prototyping comes in. So for the next week, I'll be prototyping my game, and figuring out if its fun. I have a killer story behind it but I'm not releasing any details. So everyone prepare to prototype and playtest "The EVOLUTOR!!"